GAME Plan
Facilitate and Inspire Student learning and Creativity
Indicator: engage students in exploring, real-world issues and solving authentic
problems using digital tools and resources
Indicator: promote, support, and model creative and innovative thinking and inventiveness
Revising your GAME Plan
What have you learned so far that you can apply in your instructional practice? What goals are you still working toward?
Based on the NETS-T, what new learning goals will you set for yourself?
If you are not ready to set new learning goals, how will you extend what you have learned so far?
What learning approaches will you try next time to improve your learning?
Executing my GAME plan has been quite beneficial. It has allowed me to learn how to educate my students on a broader scale. I am aware of and am knowledgeable of national technology standards, collaborative learning, and student learning classrooms. I understand the connection between the three topics. I understand how they impact student learning, growth, and creativity. I aim to include them in my lessons. I have learned that technology integration is not a difficult task. It is a fulfilling task not only for me but for my students. Based on the NETS-T, I plan to continue to gain confidence in my implementation and execution of technology integration. Georgia’s Business Education Courses encompasses many standards. I will extend my learning by continuing to plan and create lessons that will promote creativity and innovative thinking by having students use digital resources. This method of constant practice will provide me with skills needed to incorporate Georgia’s standards with the national technology standards and to ensure that my students are receiving necessary skills and practice needed to compete in a technological driven society. The learning approach I will try next time to improve my learning will be to create lessons in which the student aids in the choice of assessment. This learning approach will allow me to see if I am being productive in my quest to promote, support, and model creative and innovative thinking and inventiveness with my students.
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Danielle,
ReplyDeleteYou've got the right idea. Through practicing our new technology skills and allowing our students to do the same we are achieving our NETS standards. Using the GAME plan method we can reflect and modify our skills as we progress into the 21st century. This course has opened up some new doors for me and as I begin a different position this Fall, the GAME plan will be a cornerstone of integrating Fine Arts with technology.